package com.lineage.server.model.map;

import com.lineage.server.model.Instance.L1NpcInstance;
import com.lineage.server.model.L1Character;
import com.lineage.server.types.Point;

class L1NullMap extends L1Map {
  public int getId() {
    return 0;
  }
  
  public int getX() {
    return 0;
  }
  
  public int getY() {
    return 0;
  }
  
  public int getWidth() {
    return 0;
  }
  
  public int getHeight() {
    return 0;
  }
  
  public int getTile(int x, int y) {
    return 0;
  }
  
  public int getOriginalTile(int x, int y) {
    return 0;
  }
  
  public boolean isInMap(int x, int y) {
    return false;
  }
  
  public boolean isInMap(Point pt) {
    return false;
  }
  
  public void setPassable(int x, int y, boolean isPassable) {}
  
  public boolean isPassable(int x, int y) {
    return false;
  }
  
  public boolean isPassable(int x, int y, int heading) {
    return false;
  }
  
  public boolean isPassable(int x, int y, L1Character cha) {
    return false;
  }
  
  public boolean isPassable(Point pt, L1Character cha) {
    return false;
  }
  
  public boolean isPassable(int x, int y, int heading, L1Character cha) {
    return false;
  }
  
  public boolean isPassableDna(int x, int y, int heading) {
    return false;
  }
  
  public boolean isPassable(Point pt, int heading, L1Character cha) {
    return false;
  }
  
  public boolean isDoorPassable(int x, int y, int heading, L1NpcInstance npc) {
    return false;
  }
  
  public void setPassable(int x, int y, boolean isPassable, int door) {}
  
  public void setPassable(Point pt, boolean isPassable) {}
  
  public boolean isSafetyZone(int x, int y) {
    return false;
  }
  
  public boolean isSafetyZone(Point pt) {
    return false;
  }
  
  public boolean isCombatZone(int x, int y) {
    return false;
  }
  
  public boolean isCombatZone(Point pt) {
    return false;
  }
  
  public boolean isNormalZone(int x, int y) {
    return false;
  }
  
  public boolean isNormalZone(Point pt) {
    return false;
  }
  
  public boolean isArrowPassable(int x, int y) {
    return false;
  }
  
  public boolean isArrowPassable(Point pt) {
    return false;
  }
  
  public boolean isArrowPassable(int x, int y, int heading) {
    return false;
  }
  
  public boolean isArrowPassable(Point pt, int heading) {
    return false;
  }
  
  public boolean isUnderwater() {
    return false;
  }
  
  public boolean isMarkable() {
    return false;
  }
  
  public boolean isTeleportable() {
    return false;
  }
  
  public boolean isEscapable() {
    return false;
  }
  
  public boolean isUseResurrection() {
    return false;
  }
  
  public boolean isUsePainwand() {
    return false;
  }
  
  public boolean isEnabledDeathPenalty() {
    return false;
  }
  
  public boolean isTakePets() {
    return false;
  }
  
  public boolean isRecallPets() {
    return false;
  }
  
  public boolean isUsableItem() {
    return false;
  }
  
  public boolean isUsableSkill() {
    return false;
  }
  
  public boolean isGuaji() {
    return false;
  }
  
  public boolean isClanPc() {
    return false;
  }
  
  public boolean isPartyPc() {
    return false;
  }
  
  public boolean isAlliancePc() {
    return false;
  }
  
  public int isUsableShop() {
    return 0;
  }
  
  public int isStart_time() {
    return 0;
  }
  
  public int isweek() {
    return 0;
  }
  
  public int isEnd_time() {
    return 0;
  }
  
  public boolean isdropitem() {
    return false;
  }
  
  public boolean isFishingZone(int x, int y) {
    return false;
  }
  
  public int isExistDoor(int x, int y) {
    return 3;
  }
  
  public String toString(Point pt) {
    return "null";
  }
  
  public L1V1Map copyMap(int paramInt) {
    return null;
  }
  
  public boolean isOriginalTile(int x, int y) {
    return false;
  }
  
  public boolean isNull() {
    return true;
  }
  
  public void setTestTile(int x, int y, int tile) {}
}
